So slide up the the Volume Contribution (in the Redshift tag), that way when you color the light it will color the smoke that color. Volume contribution scale all the way to one, think it’s one, I think one is the maximum. So the way I solved it is just have one emitter, just one sphere, that emits all the heat, the smoke and fuel and I The way I thought i would do it was create multiple emitters with each their own color of smoke and have them interact with each other – but I found it quite difficult to have the the multiple smokes collide with each other. So to achieve the quite colorful look of the smoke – I had some issues with this – there are, well there are always numerous methods to do anything in Cinema4D and X-particles. Because if you don’t do that the theįuel, the smoke and the heat will indefinitely stay in the domain and that will take up a lot of space and memory. So I’ve added a little bit of smoke, fuel and heat dissipation in order to make thatĪll dissipate, disappear into nothingness. And since it’s an Explosia emitter it will emit fuel heat and smoke in that domain and that will give off this quite realistic and smoky look that you see here. I use the sphere as an ExplosiaFX emitter and I attach that sphere to a spline – and I did that through using the align to spline tag of course – and I animated the sphere along this So what it is is an ExplosiaFX domain made with X-particles for Cinema 4D. But today i’m primarily focusing on this smoke simulation. That way you’ll see the logo and through the letters of the logo behind it you will see my colorful smoke simulation along with some other visuals i’ve made. So it’s going to be used as a background video and they’re gonna display their logo as a sort of lithograph superimposed over it. So what you see here is a smoke simulation which i’ve made for a client which asked me to make some colorfulĬolorful videos for his website. I’m just going to take you through this video and narrate when possible. Okay guys what is up, Rick here again with another tutorial/time lapse.
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